Blood Hawk

Small beast, unaligned

Armor Class
12
Hit Points
7 (2d6)
Speed
10 ft., fly 60 ft.
STR
6 (−2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
14 (+2)
CHA
5 (−3)
Skills
Perception +4
Senses
passive Perception 14
Languages
—
Challenge
1/8 (25 XP)

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

Running this fight? Add the blood hawk to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.