Zombie

Medium undead, neutral evil

Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
20 ft.
STR
13 (+1)
DEX
6 (−2)
CON
16 (+3)
INT
3 (−4)
WIS
6 (−2)
CHA
5 (−3)
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Running this fight? Add the zombie to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.