White Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class
16 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
5 (−3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws
Dex +2, Con +4, Wis +2, Cha +2
Skills
Perception +4, Stealth +2
Damage Immunities
cold
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Running this fight? Add the white dragon wyrmling to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.