Tribal Warrior

Medium humanoid (any race), any alignment

Armor Class
12 (hide armor)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
8 (โˆ’1)
WIS
11 (+0)
CHA
8 (โˆ’1)
Senses
passive Perception 10
Languages
any one language
Challenge
1/8 (25 XP)

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.

Running this fight? Add the tribal warrior to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.