Roc

Gargantuan monstrosity, unaligned

Armor Class
15 (natural armor)
Hit Points
248 (16d20 + 80)
Speed
20 ft., fly 120 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5)
INT
3 (−4)
WIS
10 (+0)
CHA
9 (−1)
Saving Throws
Dex +4, Con +9, Wis +4, Cha +3
Skills
Perception +4
Senses
passive Perception 14
Languages
—
Challenge
11 (7,200 XP)

Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The roc makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.

Running this fight? Add the roc to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.