Xulgath Skulker
Creature 2- Perception
- +7; darkvision
- Languages
- Draconic, Sakvroth
- Skills
- Acrobatics +8, Stealth +8, Thievery +8
- Str +3, Dex +4, Con +2, Int −1, Wis +1, Cha +0
- Items
- dagger (4)
- AC
- 17; Fort +8, Ref +10, Will +5
- HP
- 28
Stench (aura, olfactory) 30 feet. DC 16 Fortitude
- Speed
- 25 feet
Melee ◆ dagger +10 (agile, finesse, versatile s), Damage 1d4+3 piercing
Melee ◆ jaws +9 (unarmed), Damage 1d6+3 piercing
Melee ◆ claw +10 (agile, finesse, unarmed), Damage 1d4+3 slashing
Ranged ◆ dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing
Hidden Movement If a xulgath skulker starts their turn Undetected by a creature or merely Hidden from it, that creature is Off-Guard against the skulker's attacks until the end of the skulker's turn.
Mask Stench ◇ The stalker masks their stench with curated herbs, suppressing their stench aura. The skulker can resume their stench aura as a free action.
Sneak Attack A xulgath skulker deals an additional 1d6 precision damage to Off-Guard creatures.
Source: Pathfinder Monster Core