Xulgath Skulker

Creature 2
  • Medium
  • humanoid
  • xulgath
Perception
+7; darkvision
Languages
Draconic, Sakvroth
Skills
Acrobatics +8, Stealth +8, Thievery +8
Str +3, Dex +4, Con +2, Int −1, Wis +1, Cha +0
Items
dagger (4)
AC
17; Fort +8, Ref +10, Will +5
HP
28

Stench (aura, olfactory) 30 feet. DC 16 Fortitude

Speed
25 feet

Melee ◆ dagger +10 (agile, finesse, versatile s), Damage 1d4+3 piercing

Melee ◆ jaws +9 (unarmed), Damage 1d6+3 piercing

Melee ◆ claw +10 (agile, finesse, unarmed), Damage 1d4+3 slashing

Ranged ◆ dagger +10 (agile, thrown 10 feet, versatile s), Damage 1d4+3 piercing

Hidden Movement If a xulgath skulker starts their turn Undetected by a creature or merely Hidden from it, that creature is Off-Guard against the skulker's attacks until the end of the skulker's turn.

Mask Stench ◇ The stalker masks their stench with curated herbs, suppressing their stench aura. The skulker can resume their stench aura as a free action.

Sneak Attack A xulgath skulker deals an additional 1d6 precision damage to Off-Guard creatures.

Source: Pathfinder Monster Core

Running this fight? Add the xulgath skulker to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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