Thanatotic Titan
Creature 22- Perception
- +36; darkvision, truesight 60 feet
- Languages
- Chthonian, Common, Empyrean, Telepathy 100 feet
- Skills
- Athletics +45, Crafting +41, Deception +36, Intimidation +38, Religion +38, Stealth +36
- Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8
- Items
- halberd, full plate
Telepathy 100 feet (aura, magical, mental)
- AC
- 46; Fort +37, Ref +34, Will +35; +4 status to all saves vs. mental or divine
- HP
- 540; Immunities death effects, disease
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 47 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Reactive Strike ⟲ The titan can use their Reactive Strike when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.
- Speed
- 40 feet, fly 40 feet
Melee ◆ halberd +42 (magical, reach 40 feet, versatile s), Damage 4d10+25 piercing
Melee ◆ foot +39 (agile, reach 30 feet), Damage 4d8+20 bludgeoning
Ranged ◆ void chunk +39 (brutal, void), Damage 3d12 bludgeoning plus 2d10 void plus Void Explosion
Divine Innate Spells DC 45, attack +37; 10th falling stars, massacre; 8th spiritual epidemic (at will), suggestion (at will), dispel magic (at will); 7th spell riposte; 6th scrying; 5th sending; Constant (10th) truesight
Godslayer ◇ (divine) Trigger The titan damages a creature capable of using divine spells or abilities
Effect The creature must attempt a DC 45 Will save.
Critical Success The creature is unaffected.
Success The creature can't use divine spells or abilities for 1 round and is Frightened 2. Only powerful non-divine magic, such as manifestation, can undo this effect.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is unlimited.
Titanic Charge ◆◆ The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast Earthquake centered on the target as a free action.
Trample ◆◆◆ Huge or smaller, foot, DC 45 basic Reflex
Void Explosion If the titan's void chunk Strike isn't a critical failure, the chunk explodes, dealing 10d6 void damage to all creatures in a 20-foot burst (DC 45 basic Reflex save).
Wide Cleave ◆◆ The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.
Source: Pathfinder Monster Core 2