Magma Scorpion

Creature 8
  • Large
  • elemental
  • fire
Perception
+18 smoke vision; darkvision
Skills
Athletics +16
Str +6, Dex +3, Con +5, Int −4, Wis +4, Cha +0

Smoke Vision The magma scorpion ignores the Concealed condition from smoke.

AC
27; Fort +19, Ref +14, Will +16
HP
155; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10
Speed
40 feet, climb 30 feet

Melee ◆ pincer +20 (agile, reach 10 feet), Damage 2d6+9 bludgeoning plus 1d6 persistent fire plus Grab

Melee ◆ tail sting +20 (reach 10 feet), Damage 1d10+9 piercing plus 1d6 persistent fire plus Magma Scorpion Venom

Ranged ◆ magma spit +17 (fire), Damage 1d6+9 fire plus 1d6 persistent fire

Magma Scorpion Venom (fire, injury, poison) Saving Throw DC 26 Fortitude

Maximum Duration 6 rounds

Stage 1 2d6 fire damage (1 round) and Enfeebled 1

Stage 2 3d6 fire damage and Enfeebled 2 (1 round)

Grab ◆

Source: Pathfinder Monster Core 2

Running this fight? Add the magma scorpion to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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