Gutter Ooze
Creature −1- Perception
- +2; motion sense 30 feet
- Skills
- Athletics +5, Stealth +2
- Str +0, Dex +3, Con +4, Int −5, Wis +0, Cha −5
Motion Sense A gutter ooze can sense nearby creatures through vibration and air or water movement.
- AC
- 7; Fort +8, Ref +3, Will +5
- HP
- 20; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Slip Up ⟲ Trigger An adjacent creature damages the gutter ooze with a melee Strike
Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 Reflex save or fall Prone.
- Speed
- 10 feet, swim 10 feet
Melee ◆ pseudopod +8 (agile, finesse), Damage 1d4 bludgeoning plus 1 acid
Detritus Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.
Weak Acid A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.
Source: Pathfinder Monster Core 2