Gutter Ooze

Creature −1
  • Tiny
  • mindless
  • ooze
Perception
+2; motion sense 30 feet
Skills
Athletics +5, Stealth +2
Str +0, Dex +3, Con +4, Int −5, Wis +0, Cha −5

Motion Sense A gutter ooze can sense nearby creatures through vibration and air or water movement.

AC
7; Fort +8, Ref +3, Will +5
HP
20; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual

Slip Up ⟲ Trigger An adjacent creature damages the gutter ooze with a melee Strike

Effect Some of the gutter ooze's watery protoplasm gushes out beneath the triggering creature's feet. They must succeed at a DC 15 Reflex save or fall Prone.

Speed
10 feet, swim 10 feet

Melee ◆ pseudopod +8 (agile, finesse), Damage 1d4 bludgeoning plus 1 acid

Detritus Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.

Weak Acid A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

Source: Pathfinder Monster Core 2

Running this fight? Add the gutter ooze to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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