Destiny Tempest
Creature 13- Perception
- +26; greater darkvision
- Languages
- Sussuran, cant speak any language, Telepathy 100, Truespeech
- Skills
- Acrobatics +25, Athletics +21, Deception +26, Stealth +27
- Str +4, Dex +8, Con +6, Int +8, Wis +7, Cha +7
Telepathy 100 feet (aura, magical, mental)
- AC
- 34; Fort +19, Ref +24, Will +26
- HP
- 230; Immunities bleed, paralyzed, poison, sleep; Weaknesses force 10, spirit 10
Center of Destiny ⟲ (teleportation) Trigger A creature within 30 feet benefits from a fortune effect
Effect Shadows surround and steal away the destiny tempest, who reappears in an open space adjacent to the triggering creature.
Ebbing Cloud (aura, mental, occult) 15 feet. Destiny tempests surround themselves with thoughts of averted fates, creating a thick metaphysical soup that cloys the mind and clouds ambition. Creatures in the area moving toward the destiny tempest treat the area as difficult terrain.
No Breath Destiny tempests do not need to breathe.
Unspeakable Insights (mental, occult) Touching a destiny tempest's mind even briefly grants a powerful and painful awareness of uncharted pasts, presents, and futures, too impossibly vast for mortal minds to conceptualize or contain. Whenever a creature targets the destiny tempest with a magical mental effect, it must attempt a DC 33 Will save.
Critical Success The creature is unaffected and becomes immune to unspeakable insights for 24 hours.
Success The creature is unaffected.
Failure The creature takes 3d6 mental damage.
Critical Failure The creature takes 6d6 mental damage and becomes Confused for 1 round.
- Speed
- 25 feet, fly 60 feet, swiftness
Melee ◆ slithering whisper +25 (air, finesse, magical), Damage 2d8+10 bludgeoning plus 1d8 mental plus Sound Without Voice
Ranged ◆ umbral breath +25 (air, void), Damage 4d10 void
Occult Innate Spells DC 33, attack +25; 6th never mind; 5th subconscious suggestion; 4th darkness; Cantrips (1st) detect magic, figment; Constant (5th) truespeech
Divergent Potential ◆◆ (concentrate, fortune) The destiny tempest chooses two creatures it can see within 60 feet and rolls two slithering whisper Strikes, one against each creature. After seeing the outcomes of the two Strikes, the destiny tempest chooses one of the two targets to pursue, Flies up to 60 feet to reach the chosen target, and uses the result of the chosen Strike; the other Strike is lost. If the destiny tempest is prevented from reaching its chosen target, the attack is prevented and the chosen Strike is lost.
Sound Without Voice (air, emotion, fear, mental, occult) A creature damaged by the destiny tempest's slithering whisper Strike must succeed at a DC 33 basic Will save or become Frightened 2.
Swiftness A destiny tempest's movement doesn't trigger reactions.
Source: Pathfinder Monster Core 2