Danava Titan

Creature 23
  • rare
  • Gargantuan
  • humanoid
  • titan
  • water
Perception
+41; darkvision, truesight 60 feet, wavesense (imprecise) 100 feet
Languages
Chthonian, Common, Empyrean, Thalassic, Telepathy 100 feet
Skills
Acrobatics +39, Arcana +43, Athletics +46, Crafting +43, Nature +41, Occultism +43, Religion +41, Society +43
Str +11, Dex +8, Con +10, Int +10, Wis +8, Cha +6
Items
greatclub

Telepathy 100 feet (aura, magical, mental)

AC
49; Fort +41, Ref +37, Will +37; +4 status to all saves vs. mental or divine
HP
470; Immunities death effects, disease

Hadalic Presence (divine, illusion, mental, water) Creatures that fail their Will save against the titan's impossible stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of Darkness (10th rank), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also Immobilized.

Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Relentless The titan is as ever-moving as ocean waves. They're permanently Quickened, and the extra action can be used only to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to cast Dispel Magic.

Roiling Rebuke ⟲ Trigger A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect

Effect The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action.

Speed
50 feet, fly 50 feet, swim 40 feet, water walk

Melee ◆ greatclub +43 (backswing, magical, reach 40 feet, shove), Damage 2d12 cold plus 4d10+20 bludgeoning

Melee ◆ foot +40 (agile, reach 30 feet), Damage 2d12 cold plus 4d8+20 bludgeoning

Ranged ◆ benthic wave +40 (brutal, magical, water), Damage 2d12 cold plus 4d6+20 bludgeoning

Divine Innate Spells DC 46, attack +38; 10th implosion; 9th eclipse burst, control water (at will), hydraulic torrent, dispel magic (at will), heal, hydraulic push; Constant (10th) truesight, water walk

Trample ◆◆◆ Huge or smaller, foot, DC 46 basic Reflex

Wide Cleave ◆◆ The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Source: Pathfinder Monster Core 2

Running this fight? Add the danava titan to the initiative tracker: type its name and the AC, hit points and Perception for initiative fill in, and the book button shows this stat block mid-fight.

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