Danava Titan
Creature 23- Perception
- +41; darkvision, truesight 60 feet, wavesense (imprecise) 100 feet
- Languages
- Chthonian, Common, Empyrean, Thalassic, Telepathy 100 feet
- Skills
- Acrobatics +39, Arcana +43, Athletics +46, Crafting +43, Nature +41, Occultism +43, Religion +41, Society +43
- Str +11, Dex +8, Con +10, Int +10, Wis +8, Cha +6
- Items
- greatclub
Telepathy 100 feet (aura, magical, mental)
- AC
- 49; Fort +41, Ref +37, Will +37; +4 status to all saves vs. mental or divine
- HP
- 470; Immunities death effects, disease
Hadalic Presence (divine, illusion, mental, water) Creatures that fail their Will save against the titan's impossible stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of Darkness (10th rank), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also Immobilized.
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 46 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Relentless The titan is as ever-moving as ocean waves. They're permanently Quickened, and the extra action can be used only to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to cast Dispel Magic.
Roiling Rebuke ⟲ Trigger A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect
Effect The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action.
- Speed
- 50 feet, fly 50 feet, swim 40 feet, water walk
Melee ◆ greatclub +43 (backswing, magical, reach 40 feet, shove), Damage 2d12 cold plus 4d10+20 bludgeoning
Melee ◆ foot +40 (agile, reach 30 feet), Damage 2d12 cold plus 4d8+20 bludgeoning
Ranged ◆ benthic wave +40 (brutal, magical, water), Damage 2d12 cold plus 4d6+20 bludgeoning
Divine Innate Spells DC 46, attack +38; 10th implosion; 9th eclipse burst, control water (at will), hydraulic torrent, dispel magic (at will), heal, hydraulic push; Constant (10th) truesight, water walk
Trample ◆◆◆ Huge or smaller, foot, DC 46 basic Reflex
Wide Cleave ◆◆ The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.
Source: Pathfinder Monster Core 2