Jackal

Small beast, unaligned

Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.
STR
8 (−1)
DEX
15 (+2)
CON
11 (+0)
INT
3 (−4)
WIS
12 (+1)
CHA
6 (−2)
Skills
Perception +3
Senses
passive Perception 13
Languages
—
Challenge
0 (10 XP)

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Running this fight? Add the jackal to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.