Hunter Shark

Large beast, unaligned

Armor Class
12 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
0 ft., swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (−5)
WIS
10 (+0)
CHA
4 (−3)
Skills
Perception +2
Senses
blindsight 30 ft., passive Perception 12
Languages
—
Challenge
2 (450 XP)

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.

Running this fight? Add the hunter shark to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.