Hill Giant

Huge giant, chaotic evil

Armor Class
13 (natural armor)
Hit Points
105 (10d12 + 40)
Speed
40 ft.
STR
21 (+5)
DEX
8 (−1)
CON
19 (+4)
INT
5 (−3)
WIS
9 (−1)
CHA
6 (−2)
Skills
Perception +2
Senses
passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Running this fight? Add the hill giant to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.