Giant Crocodile

Huge beast, unaligned

Armor Class
14 (natural armor)
Hit Points
85 (9d12 + 27)
Speed
30 ft., swim 50 ft.
STR
21 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4)
WIS
10 (+0)
CHA
7 (−2)
Skills
Stealth +5
Senses
passive Perception 10
Languages
—
Challenge
5 (1,800 XP)

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Running this fight? Add the giant crocodile to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.