Ettin

Large giant, chaotic evil

Armor Class
12 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
40 ft.
STR
21 (+5)
DEX
8 (−1)
CON
17 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
8 (−1)
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant, Orc
Challenge
4 (1,100 XP)

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Running this fight? Add the ettin to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.