Bugbear

Medium humanoid (goblinoid), chaotic evil

Armor Class
16 (hide armor, shield)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
8 (โˆ’1)
WIS
11 (+0)
CHA
9 (โˆ’1)
Skills
Stealth +6, Survival +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1 (200 XP)

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Running this fight? Add the bugbear to the initiative tracker: type its name and the AC, hit points and initiative bonus fill in, and the book button shows this stat block mid-fight.

This page includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.